Fighter Class Features Hit Points: d10 hit points is standard for martial classes. I also omit the use of “Flaws” since they allow a massive increase in power with essentially no cost to the character. Those options also tend to be wildly unbalanced and rarely receive errata. I am of the opinion that those options are intended to be limited to campaigns run in those settings, and as such they don’t really apply to a generic campaign. It’s important to note that I generally omit campaign-setting specific content. Blue: Fantastic options, often essential.Red: Bad, useless options, or options whichĪre extremely situational.For help identifying sourcebook abbreviations, see my Sourcebook Abbreviations Guide. Because so little of 3.5 is available on the SRD, I will attempt to tag items with a superscript indicating their book of origin. RPGBOT uses the color coding scheme which has become common among Pathfinder build handbooks, which tend to be more consistent than 3.5 handbooks. Multiclassing and Prestige Classes Disclaimer.Instead, it will provide general advice which should apply to most Fighters. The Fighter excels as a Defender and Striker, but completely lacks the ability to fill other roles.īecause Fighters are exceptionally diverse, this handbook will not present a specific build. However, because 3.5 rewards specialization Fighters tend to pigeon-hole themselves into a small set of combat options, and when those options are ineffective they frequently find themselves useless in combat. The Fighter is one of the most iconic classes in DnD, and with considerably more feats than any other character the Fighter has a ton of room for customization.
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